Log003: What's in a Deck?
When I first started working on You Were Made, one of my goals was to build a solo experience where memory was the mechanic, the narrative engine, and the emotional hook. That idea led directly to what I now call the Adventure Deck.
35 Narrative Prompts
At the core of the game are 35 narrative cards. Each one is a fragment of story. Sometimes a mystery, sometimes a confrontation, sometimes just a quiet moment that hits hard. The prompts aren’t there to explain everything. They’re there to suggest and to let you discover what kind of Echoform you want to be.
Each card contains:
- A short in-universe prompt
- A reflective question (open-ended, deeply personal)
“What loss is heavier: forgetting, or knowing you once remembered?”
That’s a real example. And it captures the aim of You Were Made. To provide a spark that doesn’t tell you what to write, but hopes you'll feel something and follow that thread.
The Echoform Shuffle
One of the things I love about card-based systems is that every shuffle changes the story. I don’t want players scripting out a perfect Echoform. I want them to be surprised or maybe a bit confused. To feel out of control sometimes. To draw a card they weren’t ready for.
That tension between randomness and meaning is what gives the deck its power. You draw. You reflect. You write. And over time, something resembling you emerges.
Beyond the Prompts
The Adventure Deck also includes:
- 5 Companion Cards | characters who shape your path, intentionally or not
- 5 Paradox Cards | ruptures in logic, memory, or identity
- 5 Code Augments | internal upgrades that tweak your narrative tools
But the 35 narrative prompts are the spine of the game. They’re where everything begins and where it will often end.
You Were Made | A Solo Journaling TTRPG Experience
A Solo Journaling TTRPG Experience
Status | In development |
Category | Physical game |
Author | 12PDeny |
Genre | Role Playing |
Tags | journaling, Narrative, prompt-deck, rules-lite, Sci-fi, Singleplayer, Solo RPG, Tabletop role-playing game, zine |
Languages | English |
More posts
- Log004: Philosophy and Design1 day ago
- Log002: Things Taking Shape.2 days ago
- Log001: The Beginning of the Beginning.6 days ago
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